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As with many MMOGs tokens are acquired by completing quests (general and faction), raiding, PvP, and accomplishing “difficult tasks” and are used with different factions to purchase some of the most powerful items in the game. The Economy of AoC revolves around Gold, Silver, Copper, Tin and Tokens. Notes: A must try for any fantasy-MMO gamer who likes great combatīilling Style: Hybrid Subscription, Free to play and Market systemĮconomy, Level & Skills, Feats & Alternate Advancement (Perks), Travel, Professions & Resource Gathering, Consumables, Marketplace, Achievements, Pets & Companions, Factions, Death, Repair, Offline Training, Apprenticeship, Minigames, Guild Cities & Battlekeeps, and Sieges. Weaknesses: Clunky UI, terrible travel system, poor tradeskill system, server spikes/lag, technical issues Strengths: Beautiful environments, engaging combat, exceptional music and sound, strong initial storyline Next Expansion: Savage Coast of Turan (Fall, 2011)Ĭustom Features: Interactive Combat, Offline Training, Apprenticeship, Guild Cities & Battlekeeps, Siege Warfare Latest Expansions: Rise of the GodSlayer (May, 2010) & Unchained F2P Release (July, 2011) I hope this review provides helpful information for those who are interested in learning more about Age of Conan and what it has to offer. Feel free to comment and provide any additional feedback that you have regarding what you read here or experienced yourself. I’m going to review the different systems of AoC and touch on every core feature the game has to offer. AoC also offers an offline training system for characters above level 30 (the max level is 80). While all characters are some variation of human, the character creation is fun and allows for avatars ranging from sexy to freakish. Additional character growth can be found in a Feat and Alternate Advancement systems. Indeed, the game plays very differently for a mage class than it does for a warrior class. There is an underlying breadth to the game which is exceptional, including some of the best graphics, music and sound FX available.
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But there’s more to AoC than just strategic gory combat and hot women. Add gore (severing of limbs and decapitations) with bare-breasted women running around and many gamers agree, it’s simply fun.
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The next thing that makes AoC different from other MMOGs is the combat, which features a very different level of fun, strategy and challenging interactivity. When you reach the city, you are in the “daytime” version where others are present – from this daytime instance, you can move to different shared instances to play with friends and others, or you can choose to pursue a nighttime campaign which is single-player. The game doesn’t thrust you into a living breathing massive world instead you begin in a “single player” mode outside of the city of Tortuge. The first thing that sets AoC apart from other fantasy-based MMOGs is the first twenty levels, which are very well done in the areas of voice acting and storyline. While new players who choose the try the F2P version of AoC are limited as to what classes and areas they have access to, the content is more than enough to begin the fun and addicting process which leads many to become avid supporters and subscribers. There is no other MMOG quite like it, and while there are still some outstanding issues, AoC has grown into a respectable and in many regards, fantastic MMOG. The Starter City of Tortageīut with all of the fantasy-based MMOGs out there, what does this mean for gamers? Simply put, AoC has become a diamond in the rough. Not only have they fixed most of the bugs and refined the game, they have also released the first expansion (Rise of the Godslayer) and converted to a combination paid monthly and F2P model with an online market in the July 2011 release of Age of Conan: Unchained. I am happy to report AoC is a completely different animal now. Unfortunately the game was plagued with numerous technical and design-related issues which drove players away. Age of Conan (“AoC”) was launched in May of 2008 as a subscription-based game.
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